Skills and Exploration

Beyond Combat - The Art of Adventure

The World Beyond the Sword

Combat gets the spotlight, but most of your adventuring time is spent exploring mysterious ruins, negotiating with suspicious nobles, tracking monsters through dark forests, and solving ancient puzzles. Think of skills as your character's toolkit for everything that happens between the dramatic sword fights.

In Pathfinder 2.0, skills aren't just numbers on a sheet - they're your gateway to creative problem-solving, character expression, and world interaction. Like a master craftsperson who knows which tool to use for each job, skilled adventurers know when to use diplomacy instead of intimidation, when investigation beats perception, and when a well-placed lie accomplishes more than a dozen truth spells.

The Anatomy of Adventure

Most RPG sessions spend only 20-30% of time in combat. Skills make the other 70-80% engaging!

The Skill System Architecture

PF2e's skill system is like a sophisticated musical instrument - simple to understand but capable of incredible nuance. Every skill check uses the same basic formula, but the context and consequences create endless variety.

The Universal Formula

🎲 d20 + Ability Modifier + Proficiency Bonus + Item Bonus + Circumstance Bonus = Total

📊 Ability Modifier

What it is: Your character's natural talent

Example: Diplomacy uses Charisma - a charming person (+4 CHA) naturally persuades better

🎯 Proficiency Bonus

What it is: Your training level

Progression: Untrained (0) → Trained (+2) → Expert (+4) → Master (+6) → Legendary (+8)

🛠️ Item Bonus

What it is: Better tools make better results

Example: Thieves' tools give +1 to Thievery, a spyglass helps with distant Perception

🌟 Circumstance Bonus

What it is: Situational advantages

Example: +2 to Intimidate if you just defeated the target's ally in combat

Proficiency: Your Character's Expertise Journey

Think of proficiency like academic degrees - each level represents years of study and practice in that area.

🚫 Untrained (Modifier: 0)

Real-world equivalent: Complete beginner

Example: Someone who's never seen a lock trying to pick one

Restriction: Some tasks require at least Trained

📚 Trained (Modifier: +2 + Level)

Real-world equivalent: College graduate or apprentice

Example: Basic lockpicking, fundamental medical knowledge

Access: Can attempt most skill uses

🎓 Expert (Modifier: +4 + Level)

Real-world equivalent: Professional practitioner

Example: Licensed doctor, professional detective

Unlocks: Advanced skill feats and techniques

👨‍🏫 Master (Modifier: +6 + Level)

Real-world equivalent: Recognized expert in the field

Example: Chief surgeon, master detective

Capabilities: Teach others, attempt legendary tasks

🌟 Legendary (Modifier: +8 + Level)

Real-world equivalent: Once-in-a-generation genius

Example: Sherlock Holmes, Houdini, Einstein

Power: Accomplish seemingly impossible feats

The Skill Categories: Your Adventuring Toolkit

Each skill is like a specialized tool in an adventurer's kit. A hammer is great for nails but terrible for screws - similarly, each skill excels in specific situations while being less useful in others.

🏃 Physical Skills: Your Body as a Tool

These skills represent what your character can accomplish through physical prowess, coordination, and bodily mastery.

🤸 Acrobatics (Dexterity)

The gymnast's skill: Balance, tumble, squeeze through tight spaces

Common Uses:
  • Balance: Cross narrow beams, icy surfaces, tightropes
  • Tumble Through: Move through enemy spaces in combat
  • Squeeze: Fit through spaces half your width
Adventure Applications:
  • Escaping from a collapsing building by tumbling through debris
  • Infiltrating a fortress by balancing along castle walls
  • Squeezing through prison bars during a daring escape
Difficulty Examples:
  • DC 10: Walking across a wide, stable log
  • DC 15: Balancing on a narrow ledge
  • DC 20: Tightrope walking between towers
  • DC 25: Performing circus-level acrobatics under pressure

💪 Athletics (Strength)

The athlete's skill: Climb, jump, swim, and grapple your way through obstacles

Common Uses:
  • Climb: Scale walls, cliffs, and trees
  • High Jump/Long Jump: Leap over gaps and obstacles
  • Swim: Navigate rivers, lakes, and underground waterways
  • Grapple: Wrestle with opponents in combat
Adventure Applications:
  • Climbing castle walls for a stealth infiltration
  • Swimming across monster-infested rivers
  • Grappling a cultist to prevent them from completing a ritual

👤 Stealth (Dexterity)

The spy's skill: Move unseen, hide from enemies, avoid detection

Common Uses:
  • Hide: Conceal yourself from sight
  • Sneak: Move without making noise
  • Avoid Notice: Travel without attracting attention
Stealth Mechanics:

Hidden Condition: Enemies don't know your exact location

Observed → Hidden → Undetected: Progressive levels of concealment

Cover and Concealment: Physical obstacles help hide you

🧠 Mental Skills: Knowledge is Power

These skills represent your character's education, reasoning ability, and accumulated knowledge about the world.

🔮 Arcana (Intelligence)

The scholar's skill: Magical theory, spell identification, and arcane mysteries

Common Uses:
  • Identify Magic: Learn what spells or items do
  • Recall Knowledge: Remember facts about magical creatures, planes, spells
  • Decipher Writing: Read magical texts and formulas
What Arcana Tells You:
  • That the dragon is using a fear aura (helps with saves)
  • The glowing rune is a ward against undead
  • This portal leads to the Plane of Fire (pack accordingly)

🔍 Investigation (Intelligence)

The detective's skill: Find clues, analyze evidence, solve mysteries

Common Uses:
  • Search: Look for hidden objects, secret doors, clues
  • Follow Tracks: Urban tracking and evidence analysis
  • Gather Information: Research in libraries and archives
Investigation vs Perception:

Perception: Noticing things with your senses ("I hear footsteps")

Investigation: Analyzing what you find ("These footprints are from boots worth 50 gold - our target is wealthy")

🏛️ History (Intelligence)

The historian's skill: Knowledge of past events, cultures, and civilizations

What History Reveals:
  • This crown belonged to the tyrant king who fell 200 years ago
  • That symbol marks the tomb of ancient heroes
  • This battle site is where demons first invaded our world

🗣️ Social Skills: The Power of Words

Often more powerful than any sword, these skills let you accomplish goals through conversation, manipulation, and force of personality.

🤝 Diplomacy (Charisma)

The ambassador's skill: Negotiate, persuade, and build relationships

Common Uses:
  • Make an Impression: Improve someone's attitude toward you
  • Request: Ask for favors or information
  • Gather Information: Learn secrets through friendly conversation
NPC Attitude System:
graph LR A[Hostile] --> B[Unfriendly] B --> C[Indifferent] C --> D[Friendly] D --> E[Helpful] style A fill:#f44336,color:#fff style B fill:#ff9800,color:#fff style C fill:#ffc107,color:#000 style D fill:#8bc34a,color:#fff style E fill:#4caf50,color:#fff

Diplomacy can move NPCs along this track, opening new options for interaction

Diplomacy in Action:
  • Convincing guards to let you pass without bribes or violence
  • Negotiating safe passage through enemy territory
  • Persuading a witness to testify in court
  • Brokering peace between warring factions

😈 Deception (Charisma)

The con artist's skill: Lie, bluff, and misdirect with style

Common Uses:
  • Lie: Tell convincing falsehoods
  • Create a Diversion: Distract attention
  • Impersonate: Pretend to be someone else
The Art of the Lie:

Small lies: Easier to believe ("I'm just a traveling merchant")

Big lies: Harder but more rewarding ("I'm the lost prince of this kingdom")

Truth mixed with lies: Most convincing ("I am indeed a merchant... who happens to be smuggling")

😠 Intimidation (Charisma)

The enforcer's skill: Coerce through threats and displays of power

Common Uses:
  • Coerce: Force compliance through fear
  • Demoralize: Make enemies frightened in combat
  • Gather Information: Get answers through implied threats
Types of Intimidation:
  • Physical: "Look at the size of my sword"
  • Reputation: "You know who I am"
  • Magical: "You see these spell components?"
  • Social: "I have friends in high places"

🔧 Practical Skills: Getting Things Done

These skills represent hands-on expertise - the difference between knowing about something and knowing how to do it.

🛠️ Crafting (Intelligence)

The artisan's skill: Create, repair, and understand manufactured goods

Crafting Applications:
  • Earn Income: Make money through your craft
  • Repair: Fix damaged equipment
  • Craft Items: Create new equipment (time-consuming)
  • Identify Craftsmanship: Analyze quality and origin
Crafting Specialties:
  • Blacksmithing: Weapons, armor, metal tools
  • Alchemy: Potions, bombs, magical reagents
  • Jewelry: Rings, amulets, precious items
  • Engineering: Siege weapons, traps, mechanisms

🏥 Medicine (Wisdom)

The healer's skill: Treat wounds, cure diseases, and preserve life

Medical Techniques:
  • Treat Wounds: Heal HP damage over time
  • Treat Disease: Help patients fight off illness
  • Treat Poison: Assist with poison recovery
  • Battle Medicine: Emergency field healing
When Medicine Saves the Day:
  • Healing the party between fights when magic runs low
  • Treating a plague ravaging a town
  • Identifying the poison that killed the merchant
  • Performing emergency surgery to save an ally's life

🔓 Thievery (Dexterity)

The rogue's skill: Pick locks, disable traps, and lighten purses

Roguish Techniques:
  • Pick Locks: Open doors without keys
  • Disable Device: Disarm traps and mechanisms
  • Palm an Object: Sleight of hand
  • Steal: Pickpocket without detection
Tools of the Trade:
  • Thieves' Tools: +1 item bonus to Thievery checks
  • Replacement Tools: Can improvise but at penalty
  • Quality Matters: Better tools = better results

Skill Challenges: When Skills Become Adventures

Sometimes a single skill check isn't enough - you need extended challenges that feel like mini-adventures. Think of these like puzzle games where your skills are the pieces you use to solve complex problems.

Types of Skill Challenges

🏛️ The Infiltration Challenge

Goal: Break into the corrupt noble's mansion and steal evidence

Complexity: Multiple approaches, multiple skills needed

Phase 1: Intelligence Gathering
  • Diplomacy: Chat with servants at the market
  • Investigation: Study the building's layout
  • Society: Learn the family's routines
Phase 2: Getting Inside
  • Stealth: Sneak over the wall at night
  • Deception: Pose as a delivery person
  • Athletics: Climb to a second-story window
  • Thievery: Pick the lock on the servants' entrance
Phase 3: Finding the Evidence
  • Investigation: Search the study for hidden safes
  • Thievery: Pick the safe's lock
  • Perception: Notice guard patrols
  • Stealth: Avoid detection during the search
Challenge Mechanics:

Success Threshold: Need 6 successes before 3 failures

Consequences: Failures add complications (guards, alarms, time pressure)

Creative Solutions: Players can suggest new approaches using different skills

🌪️ The Natural Disaster Challenge

Goal: Guide a caravan through a dangerous mountain pass during a blizzard

Time Pressure: Each round represents an hour of travel

Relevant Skills:
  • Survival: Navigate and find shelter
  • Medicine: Treat frostbite and exposure
  • Athletics: Clear obstacles and help others
  • Nature: Predict weather changes
  • Diplomacy: Keep morale up when people panic
Escalating Consequences:
  • First Failure: Someone gets minor frostbite
  • Second Failure: A wagon gets stuck in snow
  • Third Failure: The group gets lost in whiteout conditions

🎭 The Social Gala Challenge

Goal: Gather intelligence at a noble's party without blowing your cover

Social Navigation: Multiple conversations, shifting alliances

Running Effective Skill Challenges

🎯 Setting DCs Dynamically

Don't just use static DCs - adjust based on approach and creativity:

  • Creative Approach: Lower the DC by 2-5
  • Perfect Tool/Circumstance: Grant advantage or automatic success
  • Poor Conditions: Increase DC by 2-5
  • Time Pressure: Add consequences for taking too long

🎲 Meaningful Failures

Failures should advance the story, not stop it:

  • Complications: "You pick the lock, but the guard heard you"
  • Partial Success: "You convince him, but he wants a favor in return"
  • Cost: "You climb the wall, but take damage from the rough stone"
  • Time: "You eventually find the clue, but hear footsteps approaching"

Exploration Mode: The Rhythm of Adventure

While encounter mode (combat) gives everyone specific turns, exploration mode is more like real-time adventure. It's the difference between a choreographed fight scene and the natural flow of investigation and travel.

Exploration Activities: What You're Doing

During exploration, each character chooses an activity that determines what they're focusing on. Like choosing your role in a group project, this affects what you notice and accomplish.

👁️ Investigating

Focus: Looking for clues, examining details

Benefit: +1 to Investigation and Perception for secret doors/hazards

Speed: Half normal travel speed

Best for: Rogues, Investigators, detail-oriented characters

👂 Scouting

Focus: Staying alert for danger

Benefit: +1 to Perception for initiative and detecting creatures

Speed: Normal travel speed

Best for: Rangers, anyone with good Perception

🗺️ Navigating

Focus: Finding the right path

Benefit: +1 to Survival for avoiding getting lost

Speed: Normal travel speed

Best for: Druids, Rangers, wilderness experts

🤫 Sneaking

Focus: Avoiding detection

Benefit: Roll Stealth for the group

Speed: Half travel speed

Best for: Rogues, when stealth is critical

🛡️ Defending

Focus: Protecting other party members

Benefit: +1 AC to adjacent allies, ready to intercept attacks

Speed: Normal travel speed

Best for: Fighters, Champions, protective characters

📚 Recalling Knowledge

Focus: Remembering relevant information

Benefit: Can attempt knowledge checks about encountered things

Speed: Normal travel speed

Best for: Wizards, scholars, knowledgeable characters

Exploration in Action

🏰 Exploring the Haunted Castle

Party Setup:

  • Fighter: Defending (protecting the fragile wizard)
  • Rogue: Investigating (looking for traps and secrets)
  • Wizard: Recalling Knowledge (identifying magical phenomena)
  • Cleric: Scouting (watching for undead with divine senses)

What Happens:

  • The Rogue finds a hidden passage (Investigation bonus)
  • The Cleric senses undead presence before they attack (Scouting bonus)
  • The Wizard identifies the ghostly apparition's weakness
  • The Fighter is ready to protect allies when combat starts

🌲 Wilderness Trek

Party Setup:

  • Ranger: Navigating (preventing the party from getting lost)
  • Barbarian: Scouting (watching for predators)
  • Druid: Recalling Knowledge (Nature checks about terrain/weather)
  • Bard: Defending (using magic to protect the group)

Results:

  • Group doesn't get lost despite confusing terrain
  • Early warning when wolves start stalking them
  • Knowledge about upcoming weather helps plan shelter
  • Bard's defensive magic protects against environmental hazards

Skill Feats: Specializing Your Expertise

Skill feats are like advanced training courses that let you do extraordinary things with your skills. They transform basic competency into signature abilities that define your character's unique approach to problems.

Categories of Skill Feats

🏃 Enhanced Basic Uses

Take normal skill uses and make them better

Cat Fall (Acrobatics)

Normal: Take full falling damage

With Feat: Treat falls as 10 feet shorter for damage

Legendary Version: Treat all falls as 50 feet shorter

Intimidating Glare (Intimidation)

Normal: Demoralize requires speaking the same language

With Feat: A scary look works on anyone

⚡ New Capabilities

Unlock completely new ways to use skills

Battle Medicine (Medicine)

New Ability: Heal allies quickly in combat

Benefit: Once per day per person, spend one action to heal 2d8 HP

Impact: Turns Medicine into a combat-relevant skill

Bon Mot (Diplomacy)

New Ability: Demoralize using wit instead of threats

Benefit: Use Diplomacy to make enemies flat-footed with clever insults

Flavor: "Your sword technique is as poor as your fashion sense!"

🔄 Skill Synergies

Combine skills in creative ways

Lie to Me (Deception)

Synergy: Use Deception to detect when others are lying

Logic: Takes a liar to know a liar

Benefit: Roll Deception instead of Perception vs Deception

Magical Crafting (Crafting)

Synergy: Combine Crafting with Arcana

New Ability: Create magical items (with proper spells/formulas)

Requirements: Expert in Crafting, ability to cast spells

🌟 Legendary Abilities

Feats that require legendary proficiency - truly superhuman abilities

Legendary Sneak (Stealth)

Requirement: Legendary in Stealth

Ability: Hide and Sneak without any cover or concealment

Flavor: You're so stealthy you can hide in plain sight

Legendary Negotiation (Diplomacy)

Requirement: Legendary in Diplomacy

Ability: Make even hostile creatures willing to negotiate

Limitation: Doesn't work on mindless or utterly alien beings

Skill Feat Character Builds

🔍 The Master Detective

Core Skills: Investigation, Perception, Society

Feat Progression:
  • Level 2: Streetwise (Society) - Gather information in urban areas
  • Level 4: Read Lips (Perception) - Understand conversations from afar
  • Level 6: Lengthy Diversion (Deception) - Create long-lasting distractions
  • Level 8: Quick Recognition (Various) - Instantly identify spells and creatures

Character Concept: Like Sherlock Holmes, you solve mysteries through observation, deduction, and social manipulation. You can gather clues others miss and piece together complex plots.

🥷 The Shadow Infiltrator

Core Skills: Stealth, Thievery, Acrobatics

Feat Progression:
  • Level 2: Cat Fall (Acrobatics) - Safe from falling damage
  • Level 4: Quiet Allies (Stealth) - Help the whole party be stealthy
  • Level 6: Wall Jump (Athletics) - Parkour movement
  • Level 8: Swift Sneak (Stealth) - Move at full speed while sneaking

Character Concept: Like a ninja or master thief, you excel at getting into places you shouldn't be. Walls and locks are suggestions, darkness is your friend.

🎭 The Social Manipulator

Core Skills: Diplomacy, Deception, Intimidation

Feat Progression:
  • Level 2: Bon Mot (Diplomacy) - Witty combat taunts
  • Level 4: Lie to Me (Deception) - Detect lies with your own experience
  • Level 6: Group Impression (Diplomacy) - Influence multiple people at once
  • Level 8: Scare to Death (Intimidation) - Literally frighten weak enemies to death

Character Concept: Words are your weapons. You can turn enemies against each other, extract information through conversation, and solve problems without violence.

Practice Activities

Activity One: Skill Selection Strategy

Practice choosing the right skills for different character concepts and party roles:

Character A: The Wilderness Guide

Concept: Dwarf Ranger who grew up in mountain communities and guides travelers through dangerous terrain

Available Skills: You can be Trained in 8 skills total (class + background + intelligence)

Required Skills: Nature, Survival (from Ranger class)

Background Skills: Choose a background and its associated skills

Choose 6 more skills that fit the concept:

Available: Acrobatics, Athletics, Crafting, Deception, Diplomacy, Intimidation, Investigation, Medicine, Perception, Performance, Society, Stealth, Thievery

  1. Background: _____________ (gives skills: ________)
  2. Additional Skill Choices:
  3. Skill 3: _______________
  4. Skill 4: _______________
  5. Skill 5: _______________
  6. Skill 6: _______________
  7. Skill 7: _______________
  8. Skill 8: _______________
Click for Analysis

Strong Choices:

  • Background: Guide (adds Diplomacy, Survival Lore)
  • Athletics: Climbing mountains, helping others
  • Medicine: Treating injuries in the wilderness
  • Perception: Spotting dangers
  • Intimidation: Dealing with bandits/monsters
  • Society: Knowledge of communities you guide between
  • Crafting: Repairing equipment on long journeys

Reasoning: This build focuses on wilderness survival, leadership, and the practical skills needed to keep groups safe during travel.

Character B: The Urban Information Broker

Concept: Human Rogue who trades in secrets and information in the big city

Your daily challenges include:

  • Gathering information from various social classes
  • Breaking into places to find evidence
  • Avoiding city guards and rival spies
  • Maintaining a network of contacts

Plan your skill selection:

  1. Background: _______________
  2. Which 3 skills are most important for this concept?
  3. Which skills help with gathering information?
  4. Which skills help with infiltration?
  5. What's your backup plan if talking doesn't work?
Click for Analysis

Core Skills:

  • Deception: Essential for maintaining cover identities
  • Diplomacy: Building relationships with contacts
  • Thievery: Getting into locked places

Supporting Skills:

  • Society: Understanding urban politics and culture
  • Stealth: Avoiding detection during infiltrations
  • Investigation: Finding and analyzing clues
  • Intimidation: When persuasion fails

Activity Two: Skill Challenge Design

Create your own skill challenge scenarios:

Design Challenge: The Missing Caravan

Scenario: A merchant caravan carrying important supplies has gone missing in the desert. The party is hired to find out what happened and recover the goods if possible.

Your Challenge Design:

Phase 1: Investigation (In Town)

  • What skills could characters use to gather information?
  • Skill 1: _______ (to do what: _______)
  • Skill 2: _______ (to do what: _______)
  • Skill 3: _______ (to do what: _______)

Phase 2: Desert Tracking

  • What challenges would characters face in the desert?
  • Challenge 1: _______ (solved by: _______)
  • Challenge 2: _______ (solved by: _______)
  • Challenge 3: _______ (solved by: _______)

Phase 3: The Discovery

  • What might have happened to the caravan?
  • Your theory: _______
  • Skills needed to confirm: _______
  • Skills needed to resolve: _______
Click for Sample Solution

Phase 1: Investigation

  • Diplomacy: Interview the merchant who hired the caravan
  • Society: Learn about recent bandit activity in the region
  • Investigation: Examine the caravan's planned route

Phase 2: Desert Tracking

  • Survival: Follow the caravan's trail through shifting sands
  • Nature: Identify signs of unnatural weather (magical sandstorm?)
  • Perception: Spot the hidden oasis where the caravan sought shelter

Phase 3: The Discovery

  • Theory: Caravan was attacked by desert spirits angered by disturbing an ancient site
  • Arcana: Identify the spiritual disturbance
  • Diplomacy: Negotiate with the spirits for the caravan's release
  • Religion: Perform proper appeasement rituals

Activity Three: Exploration Activity Optimization

Plan effective exploration strategies for different scenarios:

Scenario: Infiltrating the Thieves' Guild

Your Party:

  • Human Fighter (high Athletics, moderate Intimidation)
  • Halfling Rogue (excellent Stealth, good Thievery)
  • Elf Wizard (great Arcana, good Investigation)
  • Dwarf Cleric (good Medicine, moderate Perception)

Plan Your Approach:

Option A: Stealth Infiltration

Sneak in through the sewers and back alleys

  • Fighter activity: _______
  • Rogue activity: _______
  • Wizard activity: _______
  • Cleric activity: _______
Option B: Social Infiltration

Pose as potential recruits and talk your way in

  • Fighter activity: _______
  • Rogue activity: _______
  • Wizard activity: _______
  • Cleric activity: _______
Option C: Investigation Approach

Gather information first, then plan the perfect approach

  • Fighter activity: _______
  • Rogue activity: _______
  • Wizard activity: _______
  • Cleric activity: _______
Click for Strategic Analysis

Option A: Stealth (Best for direct action)

  • Fighter: Defending (protect wizard if detected)
  • Rogue: Sneaking (lead the group stealthily)
  • Wizard: Investigating (looking for magical wards/traps)
  • Cleric: Scouting (divine senses for danger)

Option B: Social (Best for long-term access)

  • Fighter: Defending (the muscle in your "criminal crew")
  • Rogue: Investigating (proving your criminal credentials)
  • Wizard: Recalling Knowledge (about thieves' guild structure)
  • Cleric: Scouting (reading people's motivations)

Option C: Investigation (Safest, most thorough)

  • Fighter: Scouting (watching for guild members)
  • Rogue: Investigating (casing the building)
  • Wizard: Recalling Knowledge (researching guild history)
  • Cleric: Investigating (talking to people affected by guild)

What's Next?

You've now mastered the art of skills and exploration - the foundation of everything that happens between dramatic combat encounters. With these tools, your character can investigate mysteries, navigate social challenges, overcome environmental obstacles, and truly interact with the rich world of Pathfinder.

Upcoming Lectures

  • Magic Systems Deep Dive: Spell preparation, magical traditions, and the art of spellcasting
  • Equipment and Treasure: Weapons, armor, magical items, and managing character wealth
  • Advanced Combat Tactics: Conditions, special attacks, environmental hazards, and tactical depth
  • Character Advancement: Leveling up, feat selection, and long-term character development
  • Game Master Essentials: Running games that balance combat, exploration, and social encounters

Skills and Exploration Mastery Checklist

  • ✅ Understand how proficiency progression works
  • ✅ Know when to use different skills
  • ✅ Design and run skill challenges
  • ✅ Choose effective exploration activities
  • ✅ Plan skill feat progressions
  • 🎯 Practice creative problem-solving with skills
  • 🎯 Experiment with different exploration strategies
  • 🎯 Develop your character's skill-based identity

Additional Skill Resources

  • Archives of Nethys: Complete skill descriptions and feat lists
  • Skill Challenge Examples: Community-created scenarios for practice
  • Exploration Activity Reference: Quick guide for choosing activities
  • Skill Feat Optimizer: Tools for planning character progression