Dice Roller

Checks with all four degrees of success, exact odds, and damage.

–
Set up a check and roll

d20 + modifier vs DC

The check

Build the modifier from your sheet

= +6

Your odds

    Exact chances for this modifier and DC. Beat the DC by 10 for a critical success; miss it by 10 for a critical failure. A natural 20 moves the result one step better and a natural 1 one step worse.

    Hero Points

    β˜…β˜†β˜†

    You start each session with 1 Hero Point and can hold up to 3. Spend 1 to reroll a check; you must use the second result.

    Damage and other dice

    A critical success on a Strike sets "Critical hit?" to Yes for you.

    Recent rolls

    • No rolls yet.