β
Set up a check and roll
d20 + modifier vs DC
The check
Build the modifier from your sheet
= +6
Your odds
Exact chances for this modifier and DC. Beat the DC by 10 for a critical success; miss it by 10 for a critical failure. A natural 20 moves the result one step better and a natural 1 one step worse.
Hero Points
β
ββ
You start each session with 1 Hero Point and can hold up to 3. Spend 1 to reroll a check; you must use the second result.
Damage and other dice
A critical success on a Strike sets "Critical hit?" to Yes for you.
Recent rolls
- No rolls yet.